![]() Card Key laying in the middle of the hallway Step 8: There is a Poké Ball in the middle of this corridor that contains the Card Key. Walk east down the hallway to find the Card Key in the middle of the floor Step 7: Once you’re back by the Team Rocket Grunt in the hallway, you can start walking east down the corridor line with plants. Take the teleport pad again immediately, which will bring us back to the Rocket Grunt Step 6: After you take the teleport pad, walk left one step, then take the same teleport pad again. Take this teleport pad and then take it again afterwards to slip past the Team Rocket Grunt Step 5: Once you reach the Team Rocket Grunt and the teleport pad at the end of the hallway, take the teleport pad one time. Proceed down the hallway south of the scientist (hug the right wall if you want to avoid a battle) Step 4: Once you walk past (or defeat) the scientist, start walking south down the narrow hallway. Walk west on the fifth floor, past the Scientist Step 3: Leave the elevator on the fifth floor, and then start walking west until you see a scientist (do not take the teleport pad). to find the Card Key that we’ll use to get to Giovanni Choose the 5th floor and then ride the elevator up. Step 2: Walk inside of the elevator and press A on the buttons in the back left corner. Walk inside of this elevator in the back of the first floor of Silph Co. Step 1: When you first enter Silph Co., walk to the back of the room (behind the fountain) and find the red elevator doors. There’s a lot of exploring you can do in this area, but generally the extra items aren’t a huge deal.įor this walkthrough I’ll show you where to go to complete this section quickly, while also pointing out a few tips along the way. has been taken over by Team Rocket and their leader Giovanni (remember him?) so it’s up to us to liberate the employees. This means we can slip right past and enter Silph Co. ![]() Thankfully for us, that Rocket Grunt has fallen asleep! The Rocket Grunt sleeping outside of the Silph Co. In the middle of Saffron City is a tall, fancy building with a Rocket Grunt outside guarding the doorway. from Team Rocket.Īlthough before taking on Silph Co., I recommend stopping by the Poké Mart and picking up some Hyper Potions and maybe a Revive or two. Building GuideĪfter you’ve gotten your new Pokémon, we can rescue Silph Co. Which one you choose is completely up to you and comes down to personal preference, but Hitmonlee is the stronger of the two. ![]() These Poké Balls contain Hitmonchan and Hitmonlee. Flying and Psychic (wink wink) Pokémon will make quick work of the Dojo.Īfter you beat the final trainer, you can choose one of two Poké Balls sitting behind him. Of course, since this is a Dojo, every trainer inside will use Fighting Type Pokémon. Inside of the Fighting Dojo in Saffron City If you walk straight down the middle of the Dojo, they will all challenge you, while if you hug a wall you can make it out while only battling 3. Inside the Dojo, you’ll be challenged by up to 5 trainers. Since we can’t go into the actual Saffron Gym yet, we might as well head into the Dojo for some EXP & pick up a new Pokémon. ![]() The Dojo is right next to the Saffron Gym. Side Task #2: Fighting Dojo (Getting Hitmonlee or Hitmonchan) Psychic is the best Psychic Type move in Pokémon FireRed and LeafGreen, so you’ll want to teach it to one of your Pokémon ASAP. Just talk to him and he’ll hand you TM29 for free. Psychic is psychic, so he knows what you’re there for. You’ll know it’s his house because he has a mailbox with his name written on it. Psychic has a yellow house on the south side of Saffron City. Of course, these things are optional if you don’t have a Psychic Pokémon or don’t want a new Fighting Type, but they can’t hurt to have. Team Rocket Grunt blocking the Saffron City Gymīefore heading to Silph Co., we’re going to pick up a strong Psychic type move and a strong Fighting Type Pokémon. You can ignore these guys and gals for now because we have bigger fish to fry. You’ll notice a lot of Rocket Grunts running around the city, blocking doors, and just being a general menace. However, there are a couple of extra places to check out first. (and getting the Master Ball), and then beating the Saffron City Gym. We have two main goals in Saffron City kicking Team Rocket out of Silph Co. Defeat Sabrina in the Saffron City Gym to receive the Marsh Badge.and receive the Master Ball from the President Get Hitmonlee or Hitmonchan from the Dojo.Giovanni Fight (Getting the Master Ball).Side Task #2: Fighting Dojo (Getting Hitmonlee or Hitmonchan).
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