Each event has up to four internal self switches. In its place, create a new command: select "Control Self Switch" from the "Game Progression" command category. Go back to the first page of the event and delete the command that turns on the "Chest 1" switch. When it's turned on, any other event in your game can recognize that-this is useful for creating side quests or developing the major story moments in your game.īut for little events that don't affect anything other than themselves, like the chest that we just created, it is usually a better practice to use a self-switch. The switch that we created above, "001: Chest 1", can be used in other events, because it's a regular-or a global -switch. Now that you understand switches and how to use an event's pages and conditions, it's useful to know when to use a self switch instead of a regular switch.Ī self switch is the same as a regular switch, except that it only exists within the current event. If you test the game now, everything should be working perfectly.Ĭongrats! You've successfully made a chest using switches. Now, as soon as the switch is turned on, the second page will take over. A switch in RPG Maker VX Ace is just like the light switch on the wall next to you. Switches are much easier than they seem at first glance. This tutorial is written with the assumption that you understand the most basic elements of the RPG Maker VX Ace interface.īut before we start trying to use switches or variables, it's important to understand what they are. This tutorial is written for beginners who are diving into the depths of the program for the first time-but I'm not going to be covering the basic interface stuff (that will come in another tutorial). Part two will go a little deeper into the uses for variables. This is the first part of the tutorial, and it will teach you how and when to use switches. This tutorial is going to tell you everything (well-almost everything) that you need to know about two of the most important features of the RPG Maker program: switches and variables. Uncle Despain here, with the first of my RPG Maker VX Ace tutorials.
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